AI Insights · Timothy · April 2024
Top 5 Interactive Story Games in New Zealand, Q1 2024
In Q1 2024, the top 5 interactive story games on a unified platform in New Zealand showcased varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these apps' performances.
In the first quarter of 2024, the top 5 interactive story games on a unified platform in New Zealand exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these apps fared, based on data from Sensor Tower.
Episode - Choose Your Story started the quarter with weekly revenue of approximately $6.1K, but saw a gradual decline, ending March with around $3.8K. Weekly downloads also decreased from 1.7K in early January to 673 by the end of March. Active users dropped from 4.4K at the start of the quarter to just over 2K by the end.
Chapters: Interactive Stories showed a more stable performance. Weekly revenue fluctuated slightly, peaking at around $5K in January and settling at $3.8K by the end of March. Downloads were relatively steady, starting at 517 and ending at 387 weekly. Active user numbers remained consistent, ranging between 1.8K and 2.3K throughout the quarter.
Love and Deepspace, a newer entry, experienced a peak in weekly revenue at $8.2K in early February but saw a significant decline to $874 by the end of March. Downloads also dropped sharply from 3.2K in mid-January to just 130 by late March. However, active users increased from 2K to 3.7K over the quarter, indicating growing engagement despite the drop in downloads.
Love Island: The Game recorded a steady increase in weekly revenue, starting at $540 and reaching $3.1K by the end of March. Downloads fluctuated but remained relatively low, starting at 440 and ending at 326 weekly. Active users showed a slight upward trend, from 1.7K to just under 2K.
Whispers - Interactive Stories saw its weekly revenue peak at $3.3K in mid-February before settling at $2.2K by late March. Downloads started at 586 and decreased to 250 weekly. Active users remained consistent, hovering around 2K throughout the quarter.
These insights highlight the varied performance of interactive story games in New Zealand. For more detailed analytics and trends, visit Sensor Tower.